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September
25th 2007
As we progress
with the development of Doodie as a 3D character we are faced with
the challenge of making him move realistically. What I mean is,
although he is a fictional character and we want a sort of cookie
and clumsy feel to him, we also understand that movement needs to
be fluid and easy. Not until the model is rendered do we see the
outcome and here is one of those rendered versions. We will continue
to modify until we get the look and movement we want. This phase
can be time consuming but fun as well. |